Triple Play: Building the converged network for IP, VoIP and IPTV

by ; ;
Format: eBook
Pub. Date: 2008-07-01
Publisher(s): Wiley
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Summary

"Triple Play"is a combination of Internet access, voice communication (telephony), and entertainment services such as IP television and video on demand.The erosion of the traditional voice service, together with the ever-increasing competition between companies, is pushing the telecommunications industry towards a major shift in its business models. Customers want more services in a more flexible way. Today, this shift can only be carried out by offering converged services built around the Internet Protocol (IP). Triple Play, a bundle of voice, video, and data services for residential customers, is the basis of this new strategy.Hens and Caballero explain how and why the telecommunications industry is facing this change, how to define, implement and offer these new services, and describes the technology behind the converged network. Triple Play analyses a number of business strategies to minimise costs, while migrating infrastructures and offering new services.Triple Play: Describes the elementary concepts of triple play service provision and gives detailed technical information to highlight key aspects. Discussed access networks, transport, signaling, service definition and business models. Covers the latest innovations in Triple Play services such as Ethernet in the First Mile (EFM), VDSL2 (Very High Speed DSL second generation), pseudowires andMultiprotocol Label Switching (MPLS). Explores video solutions (encoding, IPTV, VoD) alongside transmission and switching technologies (Ethernet, DSL, PON, NG-SDH). Includes a chapter on IP Multimedia Subsystem (IMS) and on fixed/mobile convergence.Triple Play: Building the Converged Network for IP, VoIP and IPTV provides decision makers, engineers, telecommunications operators, network equipment manufacturers, installers and IT managers with a thorough understanding of the changes of traditional voice service and its impact upon the telecommunications industry.

Table of Contents

Preface
Business Strategies
Expanding Telco Businesses
Triple Play Applications
Driving Factors of Triple Play
Telcos Strategies
Infrastructures
Triple Play Market
Conclusions
IP Telephony
Coding of Voice Signals
Network Performance Parameters
Opinion Quality Rating
Objective Quality Assessment
Market Segments
Audiovisual Services
Digital Television
Questioning the IPTV Business Models
Regulatory Framework
Architectural Design
Television and Video Services and Applications
Formats and Protocols
How a Codec Works
Windows Media and VC-1
Service Provision
Service Assurance
Signalling
The Real-time Transport Protocol
The Real-time Control Protocol
The Session Initiation Protocol
IP Multicasting
IP Multicast Groups and their Management
Multicast Routing
QoS in Packet Networks
QoS Basics
End-to-end Performance Parameters
Marking
Scheduling
Congestion Avoidance
Congestion Control and Recovery
QoS Architectures
QoS in ATM Networks
QoS in IP Networks
Broadband Access
Broadband Services Over Copper
The Passive Optical Network
Ethernet in the First Mile
Service Provisioning
Quadruple Play
Cellular Communications Overview
Wireless Communications Overview
The IP Multimedia Subsystem
Carrier-class Ethernet
Ethernet as a MAN/WAN Service
End-to-End Ethernet
Limitations of Bridged Networks
Multiprotocol Label Switching
Migration
Next-generation SDH/SONET
Streaming Forces
Legacy and Next-generation SDH
The Next-generation Challenge
Core Transport Services
Generic Framing Procedure
Concatenation
Link Capacity Adjustment Scheme
Conclusions
Index
Table of Contents provided by Publisher. All Rights Reserved.

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