Smashing HTML5

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Edition: 1st
Format: Paperback
Pub. Date: 2010-12-06
Publisher(s): Wiley
List Price: $41.99

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Summary

Welcome to HTML5 - the future of the WebHTML5 is packed with great new features, including new content-specific elements, audio and video playback, canvas for drawing, and many others. But where to begin? With Smashing HTML5, you have everything you need to get up and running quickly.Bill Sanders is a professional Web developer, information and interface designer, and instructor. His expertise and knowledge shared throughout Smashing HTML5 will help fast-track you toward building next-generation Web sites.Smashing HTML5 provides comprehensive coverage - from how to get started with HTML5 to optimizing media on the Web. You will learn how to use text, graphics, audio, video, and navigation in HTML5 Web pages running in compatible browsers.You will also learn how to: Work with HTML5 tags Design page structure Make site navigation easy for your audience Integrate media including video into HTML5 pages Harness the power of the HTML5 canvas Use HTML 5 forms Create interactivity, store information, and much moreSmashing HTML5 is an essential read for Web designers and developers looking to transition to HTML5. With this book, you'll be able to create Web pages that not only look great, but also take advantage of the new features HTML5 has to offer.

Table of Contents

Introduction.

PART I: THE LANGUAGE OF THE WEB.

Chapter 1: Introducing HTML5.

Chapter 2: Understanding HTML5 Tags.

Chapter 3: Text Tags and a Little CSS3.

Chapter 4: Working with Color Values.

PART II: PAGES, SITES, AND DESIGNS.

Chapter 5: Organizing a Page.

Chapter 6: Displaying Data with Tables.

Chapter 7: All About Links.

Chapter 8: Navigation Strategies.

PART III: MEDIA IN HTML5.

Chapter 9: Images.

Chapter 10: Sound.

Chapter 11: Video.

PART IV: DYNAMIC HTML5 TAGS PLUS A LITTLE JAVASCRIPT AND PHP.

Chapter 12: Adding Just Enough JavaScript.

Chapter 13: Th undering Your Site with Canvas.

Chapter 14: Adding Forms.

Chapter 15: Embedding Objects and Storing Information.

Chapter 16: Catching Interactive Data.

Index.

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