Motion for Mac OS X : Visual QuickStart Guide

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Format: Paperback
Pub. Date: 2005-01-01
Publisher(s): Peachpit Press
List Price: $26.24

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Summary

The fastest, easiest way to get up to speed on Apple's revolutionary new motion graphics software!

Table of Contents

Introduction xi
Before You Begin
1(6)
System Requirements
2(2)
Installing Motion
4(1)
Integrated Applications
5(2)
Welcome to Motion
7(20)
Launching Motion
8(2)
Introducing the Motion Workspace
10(1)
Working with the Utility Window
11(5)
Exploring the Canvas
16(2)
Examining the Project Pane Tabs
18(2)
Examining the Timing Pane Tabs
20(5)
Introducing the Dashboard
25(1)
Changing Window Arrangements
26(1)
Working with Objects
27(34)
Using the File Browser
28(9)
Adding Multiple Files to the Canvas
37(2)
Importing Photoshop Files
39(1)
Working with the Canvas
40(2)
Working with Layers
42(11)
Working with the Media Tab
53(2)
Duplicating Objects
55(2)
Deleting Objects
57(1)
Replacing Media
58(3)
Changing Object Properties
61(38)
Selecting Objects
62(2)
Selecting Layers
64(1)
Transforming Objects in the Canvas
65(1)
Changing the Position of an Object
66(7)
Rotating Objects
73(1)
Scaling Objects
74(2)
Using Shear
76(1)
Changing the Anchor Point
77(2)
Working with the Four Corner Parameter
79(1)
Cropping an Object
80(1)
Making Transformations in the Properties Tab
81(2)
Working with Parameter Controls
83(5)
Transforming Multiple Objects
88(1)
Transforming Layers
89(1)
Blending Objects
90(7)
Applying a Drop Shadow
97(1)
Using Timing
98(1)
Compositing and Editing in the Timeline
99(58)
Introducing the Timeline
100(2)
Identifying Objects in the Timeline
102(1)
Selecting Objects in the Timeline
103(1)
Changing the Timeline's Appearance
104(5)
Navigating the Timeline
109(6)
Using Markers
115(5)
Adding Objects to the Timeline
120(1)
Drag and Drop Editing
121(7)
Managing Layers
128(8)
Editing Objects in the Timeline
136(14)
Working with Regions
150(3)
The Mini-Timeline
153(4)
Working with Behaviors
157(36)
Choosing Behaviors
159(2)
Applying Behaviors
161(1)
Customizing Behaviors
162(2)
Modifying Behaviors
164(3)
Trimming Behaviors
167(2)
Applying Multiple Behaviors
169(1)
Using Basic Motion Behaviors
170(3)
Using Simulation Behaviors
173(5)
Using Common Simulation Controls
178(3)
Applying Parameter Behaviors
181(2)
Using Parameter Behaviors
183(3)
Exploring Common Behavior Controls
186(2)
Animating Behavior Parameters
188(3)
Saving Customized Behaviors
191(2)
Animating with Keyframes
193(48)
Understanding Keyframes
194(2)
Setting Keyframes
196(8)
Modifying Keyframes
204(18)
Modifying Curves
222(8)
Saving Keyframed Parameters
230(2)
Keyframing Filters
232(1)
Working with Behaviors and Keyframes
233(5)
On-the-Fly Keyframing
238(3)
Using the Library
241(12)
Introducing the Library
242(1)
Using the Preview Area
243(1)
Using the Sidebar
244(4)
Using the File Stack
248(1)
Finding and Applying Library Elements
249(2)
Adding Content to the Library
251(1)
Organizing Effects
252(1)
Using Filters
253(12)
Browsing and Previewing Filters
254(1)
Filter Categories
255(2)
Applying and Removing Filters
257(1)
Adjusting Filters
258(2)
Adjusting Filter Timing
260(1)
Animating Filters
261(3)
Using Third-Party Filters
264(1)
Using Generators
265(16)
Browsing and Previewing Generators
266(3)
Adding Generators
269(1)
Modifying Generators
270(1)
Using Gradient Presets
271(2)
Using the Gradient Editor
273(3)
Animating Generator Parameters
276(3)
Saving Customized Generators
279(2)
Working with Particles
281(36)
Understanding Particle Systems
282(1)
Working with Preset Particle Systems
283(2)
Creating a Custom Particle System
285(2)
Customizing Particle Systems
287(1)
Customizing the Emitter with the Dashboard
288(2)
Customizing the Particle Cell with the Dashboard
290(3)
Customizing Particle Systems in the Inspector
293(1)
Customizing Emitter Parameters in the Inspector
294(6)
Customizing Particle Cell Parameters in the Inspector
300(7)
Using Multiple Cells
307(1)
Using Filters with Particle Systems
308(1)
Using Behaviors with Particle Systems
309(5)
Keyframing Particle Systems
314(2)
Saving Custom Particle Systems
316(1)
Working with Shapes and Masks
317(36)
Drawing Shapes
318(3)
Working with Control Points
321(4)
Editing Bezier Control Points
325(1)
Editing BSpline Control Points
326(1)
Drawing Rectangles and Ellipses
327(1)
Using Library Shapes
328(2)
Modifying Shapes
330(2)
Modifying Shape Parameters
332(2)
Applying Filters to Shapes
334(1)
Animating Shapes
335(1)
Creating Transparency with Masks
336(1)
Drawing Masks
337(1)
Modifying Mask Parameters
338(2)
Applying Filters to Masks
340(1)
Animating Masks
341(2)
Applying Image Masks
343(3)
Applying Filters to Image Masks
346(1)
Masking with Blend Modes
347(2)
Using Masks and Keys
349(4)
Working with Text
353(52)
Creating Text
354(3)
Manipulating Text Objects
357(1)
Formatting Text
358(2)
Previewing and Applying Fonts in the Library
360(1)
Previewing and Applying LiveFonts
361(1)
Previewing and Applying Text Styles
362(1)
Formatting Text with the Inspector
363(1)
Modifying Text Format
364(3)
Modifying LiveFonts
367(1)
Modifying Text Style
368(3)
Adding a Gradient to a Text Object
371(1)
Adding a Texture to a Text Object
372(2)
Modifying Attribute-Specific Style Parameters
374(1)
Saving Text Styles
375(1)
Modifying Text Layout
376(2)
Creating a Type On Effect
378(1)
Creating Text on a Path
379(3)
Animating Text on a Path
382(1)
Animating Text
383(1)
Using Text Animation Behaviors
384(3)
Using the Sequence Behavior
387(1)
Adding and Animating Parameters for the Sequence Behavior
388(1)
Modifying the Sequence Behavior
389(3)
Using the Custom Option for the Behavior Parameter
392(1)
Using Map Animation with Keyframed Parameters
393(2)
Saving a Modified Sequence Behavior
395(1)
Using Text Sequence Behaviors
396(2)
Modifying Text Sequence Behaviors
398(1)
Using Basic Motion and Simulation Behaviors with Text Objects
399(2)
Using Parameter Behaviors with Text
401(1)
Keyframing Text
402(1)
Adding Filters to Text
403(2)
Working with Audio
405(22)
Adding Audio
406(2)
Manipulating Audio Files
408(2)
Working with Audio Tracks
410(5)
Using the Master Track
415(2)
Editing Audio
417(3)
Keyframing Audio
420(1)
Keyframing in the Audio Editor
421(3)
Recording Keyframes
424(1)
Exporting Audio
425(2)
Using Templates
427(8)
Creating Projects from Templates
428(2)
Customizing Templates
430(1)
Creating a New Template
431(4)
Exporting a Project
435(10)
Exporting a Project
436(2)
Working with Export Presets
438(4)
Exporting with Compressor
442(3)
Integrating with Apple Pro Apps
445(6)
Integrating with Final Cut Pro HD
446(4)
Integrating with DVD Studio Pro
450(1)
Appendix A: Editing Project Properties
451(6)
Opening and Editing Project Properties
452(5)
Appendix B: Setting Preferences
457(12)
Using the General Pane
458(2)
Using the Appearance Pane
460(1)
Using the Project Pane
461(2)
Using the Canvas Pane
463(2)
Using the Output Pane
465(1)
Using the Presets Pane
466(1)
Using the Gestures Pane
467(2)
Index 469

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