| Introduction |
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xi | |
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1 | (6) |
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2 | (2) |
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4 | (1) |
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5 | (2) |
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7 | (20) |
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8 | (2) |
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Introducing the Motion Workspace |
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10 | (1) |
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Working with the Utility Window |
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11 | (5) |
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16 | (2) |
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Examining the Project Pane Tabs |
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18 | (2) |
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Examining the Timing Pane Tabs |
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20 | (5) |
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Introducing the Dashboard |
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25 | (1) |
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Changing Window Arrangements |
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26 | (1) |
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27 | (34) |
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28 | (9) |
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Adding Multiple Files to the Canvas |
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37 | (2) |
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Importing Photoshop Files |
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39 | (1) |
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40 | (2) |
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42 | (11) |
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Working with the Media Tab |
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53 | (2) |
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55 | (2) |
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57 | (1) |
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58 | (3) |
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Changing Object Properties |
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61 | (38) |
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62 | (2) |
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64 | (1) |
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Transforming Objects in the Canvas |
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65 | (1) |
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Changing the Position of an Object |
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66 | (7) |
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73 | (1) |
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74 | (2) |
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76 | (1) |
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Changing the Anchor Point |
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77 | (2) |
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Working with the Four Corner Parameter |
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79 | (1) |
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80 | (1) |
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Making Transformations in the Properties Tab |
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81 | (2) |
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Working with Parameter Controls |
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83 | (5) |
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Transforming Multiple Objects |
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88 | (1) |
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89 | (1) |
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90 | (7) |
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97 | (1) |
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98 | (1) |
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Compositing and Editing in the Timeline |
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99 | (58) |
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100 | (2) |
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Identifying Objects in the Timeline |
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102 | (1) |
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Selecting Objects in the Timeline |
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103 | (1) |
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Changing the Timeline's Appearance |
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104 | (5) |
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109 | (6) |
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115 | (5) |
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Adding Objects to the Timeline |
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120 | (1) |
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121 | (7) |
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128 | (8) |
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Editing Objects in the Timeline |
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136 | (14) |
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150 | (3) |
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153 | (4) |
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157 | (36) |
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159 | (2) |
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161 | (1) |
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162 | (2) |
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164 | (3) |
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167 | (2) |
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Applying Multiple Behaviors |
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169 | (1) |
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Using Basic Motion Behaviors |
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170 | (3) |
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Using Simulation Behaviors |
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173 | (5) |
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Using Common Simulation Controls |
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178 | (3) |
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Applying Parameter Behaviors |
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181 | (2) |
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Using Parameter Behaviors |
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183 | (3) |
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Exploring Common Behavior Controls |
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186 | (2) |
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Animating Behavior Parameters |
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188 | (3) |
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Saving Customized Behaviors |
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191 | (2) |
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193 | (48) |
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194 | (2) |
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196 | (8) |
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204 | (18) |
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222 | (8) |
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Saving Keyframed Parameters |
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230 | (2) |
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232 | (1) |
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Working with Behaviors and Keyframes |
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233 | (5) |
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238 | (3) |
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241 | (12) |
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242 | (1) |
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243 | (1) |
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244 | (4) |
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248 | (1) |
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Finding and Applying Library Elements |
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249 | (2) |
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Adding Content to the Library |
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251 | (1) |
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252 | (1) |
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253 | (12) |
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Browsing and Previewing Filters |
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254 | (1) |
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255 | (2) |
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Applying and Removing Filters |
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257 | (1) |
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258 | (2) |
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260 | (1) |
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261 | (3) |
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Using Third-Party Filters |
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264 | (1) |
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265 | (16) |
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Browsing and Previewing Generators |
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266 | (3) |
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269 | (1) |
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270 | (1) |
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271 | (2) |
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Using the Gradient Editor |
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273 | (3) |
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Animating Generator Parameters |
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276 | (3) |
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Saving Customized Generators |
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279 | (2) |
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281 | (36) |
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Understanding Particle Systems |
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282 | (1) |
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Working with Preset Particle Systems |
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283 | (2) |
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Creating a Custom Particle System |
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285 | (2) |
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Customizing Particle Systems |
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287 | (1) |
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Customizing the Emitter with the Dashboard |
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288 | (2) |
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Customizing the Particle Cell with the Dashboard |
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290 | (3) |
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Customizing Particle Systems in the Inspector |
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293 | (1) |
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Customizing Emitter Parameters in the Inspector |
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294 | (6) |
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Customizing Particle Cell Parameters in the Inspector |
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300 | (7) |
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307 | (1) |
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Using Filters with Particle Systems |
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308 | (1) |
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Using Behaviors with Particle Systems |
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309 | (5) |
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Keyframing Particle Systems |
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314 | (2) |
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Saving Custom Particle Systems |
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316 | (1) |
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Working with Shapes and Masks |
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317 | (36) |
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318 | (3) |
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Working with Control Points |
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321 | (4) |
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Editing Bezier Control Points |
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325 | (1) |
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Editing BSpline Control Points |
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326 | (1) |
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Drawing Rectangles and Ellipses |
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327 | (1) |
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328 | (2) |
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330 | (2) |
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Modifying Shape Parameters |
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332 | (2) |
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Applying Filters to Shapes |
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334 | (1) |
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335 | (1) |
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Creating Transparency with Masks |
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336 | (1) |
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337 | (1) |
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Modifying Mask Parameters |
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338 | (2) |
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Applying Filters to Masks |
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340 | (1) |
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341 | (2) |
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343 | (3) |
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Applying Filters to Image Masks |
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346 | (1) |
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347 | (2) |
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349 | (4) |
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353 | (52) |
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354 | (3) |
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Manipulating Text Objects |
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357 | (1) |
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358 | (2) |
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Previewing and Applying Fonts in the Library |
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360 | (1) |
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Previewing and Applying LiveFonts |
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361 | (1) |
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Previewing and Applying Text Styles |
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362 | (1) |
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Formatting Text with the Inspector |
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363 | (1) |
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364 | (3) |
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367 | (1) |
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368 | (3) |
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Adding a Gradient to a Text Object |
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371 | (1) |
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Adding a Texture to a Text Object |
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372 | (2) |
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Modifying Attribute-Specific Style Parameters |
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374 | (1) |
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375 | (1) |
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376 | (2) |
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Creating a Type On Effect |
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378 | (1) |
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379 | (3) |
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382 | (1) |
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383 | (1) |
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Using Text Animation Behaviors |
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384 | (3) |
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Using the Sequence Behavior |
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387 | (1) |
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Adding and Animating Parameters for the Sequence Behavior |
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388 | (1) |
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Modifying the Sequence Behavior |
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389 | (3) |
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Using the Custom Option for the Behavior Parameter |
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392 | (1) |
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Using Map Animation with Keyframed Parameters |
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393 | (2) |
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Saving a Modified Sequence Behavior |
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395 | (1) |
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Using Text Sequence Behaviors |
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396 | (2) |
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Modifying Text Sequence Behaviors |
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398 | (1) |
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Using Basic Motion and Simulation Behaviors with Text Objects |
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399 | (2) |
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Using Parameter Behaviors with Text |
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401 | (1) |
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402 | (1) |
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403 | (2) |
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405 | (22) |
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406 | (2) |
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408 | (2) |
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Working with Audio Tracks |
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410 | (5) |
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415 | (2) |
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417 | (3) |
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420 | (1) |
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Keyframing in the Audio Editor |
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421 | (3) |
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424 | (1) |
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425 | (2) |
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427 | (8) |
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Creating Projects from Templates |
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428 | (2) |
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430 | (1) |
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431 | (4) |
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435 | (10) |
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436 | (2) |
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Working with Export Presets |
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438 | (4) |
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Exporting with Compressor |
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442 | (3) |
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Integrating with Apple Pro Apps |
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445 | (6) |
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Integrating with Final Cut Pro HD |
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446 | (4) |
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Integrating with DVD Studio Pro |
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450 | (1) |
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Appendix A: Editing Project Properties |
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451 | (6) |
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Opening and Editing Project Properties |
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452 | (5) |
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Appendix B: Setting Preferences |
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457 | (12) |
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458 | (2) |
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Using the Appearance Pane |
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460 | (1) |
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461 | (2) |
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463 | (2) |
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465 | (1) |
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466 | (1) |
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467 | (2) |
| Index |
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469 | |