Macromedia Flash MX 2004 Certified Designer Study Guide

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Edition: 1st
Format: Paperback
Pub. Date: 2004-10-21
Publisher(s): Macromedia Press
List Price: $31.49

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Summary

With support for CSS, predefined Behaviors, Timeline effects, and more, Flash MX 2004 is a must-have program for your Web design toolbox. Equally essential is the Macromedia certification that proves to your clients that you have the skills to use it effectively! This comprehensive yet easily digestible study guide represents the surest route to getting that seal of approval! Designed specifically to simplify preparation for Macromedia's certification exam (and organized like the exam itself), this volume offers everything intermediate and advanced Flash designers need to know to prove their Flash chops. You'll learn how to identify requirements as well as how to design, construct, and optimize Flash animations with maximum efficiency. Best of all, this essential information is conveyed in clear, direct language complimented by well-explained code examples, loads of sample questions, and plenty of graphics. Also included are extensive notes, tips, and cautions, and the companion Web site provides tips, reading material, and sample tests to help you gauge your exam readiness.

Author Biography

James English is the director of learning for Motion Over Time Inc, and teaches people how to use Flash and other Macromedia Products in New York.

Table of Contents

Introduction xvii
PART 1 The Basics of Flash MX 2004
1(60)
Considerations
3(6)
Flash Design Considerations
3(1)
Making a Site Map
4(1)
Determining Site Dimensions
5(1)
Navigational Conventions
6(1)
Summary
7(1)
Sample Questions
8(1)
Content and Structure
9(6)
Static Content
9(1)
Dynamic Content
10(1)
Structuring Your Application
10(3)
Summary
13(1)
Sample Questions
14(1)
The Interface
15(6)
The Start Screen
15(1)
Panels and Menus
16(1)
The Property Inspector
17(1)
The Timeline
17(1)
The Layer Pane
18(1)
The Stage
18(1)
The Edit Bar
19(1)
The Flash Player
19(1)
Summary
19(1)
Sample Questions
20(1)
The Structure of Flash MX 2004
21(8)
Basic Documents
21(1)
Slide Presentations
22(1)
Form Applications
22(1)
Templates
23(1)
Your Own Template
24(1)
Symbols
24(1)
Components
25(1)
Scenes
26(1)
Publish Settings
26(1)
Summary
27(1)
Sample Questions
27(2)
Flash MX 2004 Tools
29(12)
Selection Tools
29(3)
Drawing Tools
32(3)
Transform Tools
35(3)
Other Tools
38(1)
Summary
38(1)
Sample Questions
39(2)
Panels
41(12)
Design Panels
41(4)
The Align Panel
41(1)
The Color Mixer Panel
42(1)
The Color Swatches Panel
43(1)
The Info Panel
43(1)
The Scene Panel
44(1)
The Transform Panel
45(1)
Development Panels
45(4)
The Actions Panel
45(1)
The Behaviors Panel
45(1)
The Components Panel
46(1)
The Component Inspector Panel
46(1)
The Debugger Panel
47(1)
The Output Panel
47(1)
The Web Services Panel
48(1)
Other Panels
49(2)
The Accessibility Panel
49(1)
The History Panel
50(1)
The Movie Explorer Panel
50(1)
The Strings Panel
51(1)
Common Libraries
51(1)
Summary
51(1)
Sample Questions
52(1)
The Flash Player
53(8)
Flash Player Settings
53(1)
Printing
54(3)
Quality
57(1)
Magnification and Playback
58(1)
Summary
58(1)
Sample Questions
59(2)
PART 2 Artwork, Text, and Organization
61(70)
Laying Out Your Project
63(8)
Creating a Template
63(2)
Rulers
65(1)
Using Guides
66(1)
Using Guide Layers
66(1)
Using and Editing the Grid
67(1)
Summary
68(1)
Sample Questions
68(3)
Organizational Tools and Where to Find Them
71(8)
The Library
71(1)
Shared Libraries and Symbols
72(2)
The Layer Pane in Brief
74(1)
The Timeline in Brief
75(1)
The Movie Explorer
76(1)
The Info Panel
76(1)
Summary
77(1)
Sample Questions
77(2)
Layers and the Timeline
79(8)
Adding and Removing Layers
79(2)
Organizing Layers
81(1)
Layer Types
81(2)
The Timeline
83(1)
The Playhead
83(1)
Frames and Keyframes
83(2)
Nested Timelines
85(1)
Summary
85(1)
Sample Questions
85(2)
Bitmap and Vector Artwork
87(8)
Bitmap Art
87(1)
Vector Artwork
88(1)
Using Trace Bitmap
89(1)
Roundtrip Editing
90(1)
Swapping Bitmaps
90(1)
Runtime JPGs
91(2)
Summary
93(1)
Sample Questions
93(2)
Using Artwork Created Elsewhere
95(6)
What Can Be Imported?
95(1)
Import Options
96(1)
Importing and Editing Bitmap Artwork
97(1)
Importing and Editing Vector Artwork
98(1)
Importing Fireworks PNGs
98(1)
Importing PDF and EPS Files
99(1)
Summary
99(1)
Sample Questions
99(2)
Working with Vector Art
101(8)
Drawing in Flash
101(1)
Manipulating Your Graphics
102(2)
Using the Color Mixer
104(1)
Using the Fill Transform Tool
105(1)
Making Your Own Color Swatches
106(1)
Summary
107(1)
Sample Questions
108(1)
Using Text
109(12)
The Different Types of Text
109(1)
Adding Static Text
109(2)
Breaking Text Apart
111(1)
Using Input Text
112(2)
Using Dynamic Text
114(2)
Text Components
116(2)
TextArea
116(1)
TextInput
117(1)
Label
117(1)
Font Issues
118(1)
Summary
119(1)
Sample Questions
120(1)
Breaking Up a Project
121(10)
Breaking a Project into Multiple SWFs
121(1)
Loading an SWF into a Movie Clip
122(3)
Loading an SWF into Levels
125(1)
Preloaders
126(1)
Runtime Sharing
127(1)
Summary
128(1)
Sample Questions
129(2)
PART 3 Symbols in Depth
131(42)
Graphic and Font Symbols
133(8)
Graphic Symbols Explained
133(1)
Creating a Graphic Symbol
134(1)
Using a Graphic Symbol
135(1)
Editing a Graphic Symbol
136(1)
Graphic Symbol Capabilities and Limitations
137(1)
The Font Symbol
138(1)
Summary
139(1)
Sample Questions
139(2)
Button Symbols
141(10)
Button Symbols Explained
141(1)
Creating Buttons
142(2)
Creating More Complex Buttons
144(1)
ActionScript and Buttons
145(4)
ActionScript
147(2)
Button Best Practices
149(1)
Summary
149(1)
Sample Questions
150(1)
The Movie Clip Symbol
151(12)
Movie Clips Symbols Explained
151(1)
Creating a Movie Clip
151(2)
Movie Clip Timelines
153(2)
Movie Clip Properties
155(1)
Movie Clip Methods
156(1)
Movie Clip Events
157(1)
ActionScript and the Movie Clip
158(3)
From the Behaviors Panel
158(1)
Adding Actions from the Actions Panel
159(2)
Summary
161(1)
Sample Questions
161(2)
Components
163(10)
Component Types
163(2)
Changing Component Parameters
165(3)
Adding Data to Components
168(1)
Changing Component Appearance
169(1)
Handling Events on Components
170(1)
Summary
171(1)
Sample Questions
171(2)
PART 4 Animation
173(28)
Animation Basics
175(6)
The Three Animation Types
175(1)
Necessary Items
176(2)
Onion Skinning
178(1)
Summary
179(1)
Sample Questions
180(1)
Motion Tweening
181(8)
What Can Be Motion Tweened?
181(1)
Setting Up
182(1)
Turning On the Tween
183(2)
Tween Settings
185(1)
Motion Guides
185(2)
Mask Effects
187(1)
Summary
187(1)
Sample Questions
188(1)
Shape Tweening
189(6)
What Can Be Shape Tweened?
189(1)
Setting Up
190(1)
Shape Tween Settings
191(1)
Shape Hints
192(1)
Summary
193(1)
Sample Questions
193(2)
Animating with ActionScript
195(6)
What Can Be Animated with ActionScript?
195(1)
Using the onEnterFrame Event
196(2)
Using the setInterval Event
198(1)
Summary
199(1)
Sample Questions
199(2)
PART 5 Sound and Video
201(20)
Sound
203(10)
Adding Sound to Your Application
203(3)
Sound Settings
206(2)
Sound Events
208(1)
The Sound Object
208(2)
Summary
210(1)
Sample Questions
210(3)
Video
213(8)
Importing Video
213(2)
Adding Video to the Timeline
215(1)
Using Media Components
216(2)
Embedded Video Behaviors
218(1)
Summary
219(1)
Sample Questions
219(2)
PART 6 ActionScript and Behaviors
221(24)
The Behaviors Panel
223(6)
Behaviors
223(1)
Behavior Categories
224(1)
Adding and Removing Behaviors
225(1)
Summary
226(1)
Sample Questions
227(2)
The Actions Panel
229(8)
How the Panel is Organized
229(1)
Using Panel Features
230(2)
Using the Panel to Get Reference Information
232(1)
Using the Panel to Set Preferences
233(1)
Summary
234(1)
Sample Questions
235(2)
The Basics of ActionScript
237(8)
Object-Oriented Programming
237(1)
Basic ActionScript Syntax
238(2)
Variables
240(1)
Functions
241(1)
Attaching ActionScript to a Timeline
242(1)
Adding ActionScript to an Object
243(1)
Summary
243(1)
Sample Questions
244(1)
PART 7 Optimization and Publishing
245(22)
Optimizing Your Flash Application
247(8)
The Bandwidth Profiler
247(2)
Font Considerations
249(1)
Sound Considerations
249(2)
Video Considerations
251(1)
Bitmap Images
251(1)
Vector Shapes
252(1)
Using Multiple SWFs
252(1)
Using Shared Resources
252(1)
Summary
253(1)
Sample Questions
253(2)
Publishing
255(12)
Publish Settings
255(2)
Flash Considerations
257(2)
HTML Considerations
259(3)
HTML Code
262(1)
Flash Player Detection
263(1)
Publish Profiles
264(1)
Summary
264(1)
Sample Questions
265(2)
PART 8 Appendix
267(2)
Appendix A Answers
269(12)
Chapter 1
269(1)
Chapter 2
269(1)
Chapter 3
270(1)
Chapter 4
270(1)
Chapter 5
270(1)
Chapter 6
271(1)
Chapter 7
271(1)
Chapter 8
271(1)
Chapter 9
272(1)
Chapter 10
272(1)
Chapter 11
272(1)
Chapter 12
273(1)
Chapter 13
273(1)
Chapter 14
274(1)
Chapter 15
274(1)
Chapter 16
274(1)
Chapter 17
275(1)
Chapter 18
275(1)
Chapter 19
276(1)
Chapter 20
276(1)
Chapter 21
276(1)
Chapter 22
277(1)
Chapter 23
277(1)
Chapter 24
277(1)
Chapter 25
278(1)
Chapter 26
278(1)
Chapter 27
278(1)
Chapter 28
279(1)
Chapter 29
279(1)
Chapter 30
279(2)
Index 281

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