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Summary
Table of Contents
Jumpstart Creative Thinking 10 to 15 games and activities, including: a Rorschach game (interpret ink and paint blots) | |
Making Up Your Mind (do simple visualisation) | |
Heath Robinson Machines (use clip art cogs, wheels, belts, etc to design a fun machine, for example, calling the cat in at night) | |
Jumpstart Creative Questioning 10 to 15 games and activities, including: A Question a Day (start a question diary; ask a daily question that really intrigues you) | |
Question Match (match questions to answers that are on cards posted on the classroom walls) | |
Twenty Quality Questions (play '20 questions' and then analyse the effectiveness of the questions) | |
Jumpstart Creative Reasoning 10 to 15 games and activities, including: Cut Ups - (reassemble scrambled sequences, for example, for recipes or instructions) | |
Prediction Strips (work out what comes next in a sequence of words or numbers) | |
Emotions Graph (use counters to track moods over time) | |
Jumpstart Creative Problem Solving 10 to 15 games and activities, including: The Luckily-Unluckily Game (look at many sides of an issue) | |
What If Circles (link the personal to the general or global) | |
Iceberg Thinking (appreciate the deep structure beneath the surface of ideas) | |
Jumpstart Creative Wordplay 10 to 15 games and activities, including: Look at the Language (analyse how language, including that of advertising, can influence thinking) | |
Random Poem (put together advertising slogans to make poetry) | |
I'm Feeling Over the Weather (make a new metaphor) | |
Table of Contents provided by Publisher. All Rights Reserved. |
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