
Java Me Game Programming
by Flynt, John P; Wells, Martin J.Buy New
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Summary
Table of Contents
J2ME history | |
J2ME overview | |
J2ME enabled Devices | |
The Development environment | |
J2ME API | |
Device specific libraries | |
My first MIDlet | |
The Idea | |
The Classes | |
The Build Script | |
The Resources | |
The Menus | |
The Action | |
The World | |
The Game | |
The Localization and Branding | |
The Device Ports | |
The Optimizing | |
Sales channels | |
Marketing material | |
Approach the publisher | |
MIDP 2.0 | |
The Isometric engine | |
Raycasting | |
Making the connection | |
Java 2 primer (important for first time Java programmers) | |
Fixed point math | |
The essential MIDP Classes | |
The essential Device Specific Libraries | |
Installing the SDK's | |
Using the Emulators/Tools of the book | |
Tips and Tricks | |
Table of Contents provided by Publisher. All Rights Reserved. |
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