AI for Game Developers
by Bourg, David M.Buy New
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Summary
Author Biography
As a naval architect and marine engineer, David M. Bourg performs computer simulations and develops analysis tools that measure such things as hovercraft performance and the effect of waves on the motion of ships and boats. He teaches at the college level in the areas of ship design, construction and analysis. On occasion, David also lectures at high schools on topics such as naval architecture and software development. In addition to David's practical engineering background, he's professionally involved in computer game development and consulting through his company, Crescent Vision Interactive. Current projects include a massively multiplayer online role-playing game, several Java-based multiplayer games, and the porting of Hasbro's "Breakout" to the Macintosh.
Glenn Seemann is a veteran game programmer with over a dozen games to his credit, for Mac and Windows systems. He's a co-founder with David Bourg of Crescent Vision Interactive, a game development company specializing in cross-platform games.
Table of Contents
| Preface | ix | ||||
|
1 | (5) | |||
|
2 | (1) | |||
|
3 | (1) | |||
|
4 | (2) | |||
|
6 | (21) | |||
|
7 | (2) | |||
|
9 | (1) | |||
|
10 | (10) | |||
|
20 | (7) | |||
|
27 | (25) | |||
|
28 | (2) | |||
|
30 | (8) | |||
|
38 | (14) | |||
|
52 | (28) | |||
|
53 | (2) | |||
|
55 | (18) | |||
|
73 | (3) | |||
|
76 | (4) | |||
|
80 | (16) | |||
|
80 | (2) | |||
|
82 | (5) | |||
|
87 | (2) | |||
|
89 | (5) | |||
|
94 | (2) | |||
|
96 | (30) | |||
|
96 | (5) | |||
|
101 | (8) | |||
|
109 | (6) | |||
|
115 | (5) | |||
|
120 | (6) | |||
|
126 | (23) | |||
|
126 | (2) | |||
|
128 | (4) | |||
|
132 | (9) | |||
|
141 | (1) | |||
|
141 | (5) | |||
|
146 | (2) | |||
|
148 | (1) | |||
|
149 | (16) | |||
|
149 | (1) | |||
|
150 | (1) | |||
|
151 | (3) | |||
|
154 | (3) | |||
|
157 | (5) | |||
|
162 | (2) | |||
|
164 | (1) | |||
|
165 | (23) | |||
|
165 | (3) | |||
|
168 | (2) | |||
|
170 | (17) | |||
|
187 | (1) | |||
|
188 | (24) | |||
|
190 | (2) | |||
|
192 | (13) | |||
|
205 | (2) | |||
|
207 | (5) | |||
|
212 | (16) | |||
|
214 | (4) | |||
|
218 | (8) | |||
|
226 | (2) | |||
|
228 | (16) | |||
|
228 | (4) | |||
|
232 | (6) | |||
|
238 | (4) | |||
|
242 | (2) | |||
|
244 | (25) | |||
|
245 | (4) | |||
|
249 | (5) | |||
|
254 | (4) | |||
|
258 | (4) | |||
|
262 | (5) | |||
|
267 | (2) | |||
|
269 | (47) | |||
|
274 | (11) | |||
|
285 | (4) | |||
|
289 | (16) | |||
|
305 | (10) | |||
|
315 | (1) | |||
|
316 | (33) | |||
|
317 | (4) | |||
|
321 | (6) | |||
|
327 | (20) | |||
|
347 | (2) | |||
| Appendix: Vector Operations | 349 | (10) | |||
| Index | 359 |
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