3D Studio Max : Building Complex Models

by
Edition: CD
Format: Paperback
Pub. Date: 2000-11-12
Publisher(s): Cengage Learning
List Price: $52.45

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Summary

3D Studio Max: Building Complex Models focuses on one major area: modeling. The in-depth coverage of this key aspect ensures that new and experienced users can successfully conquer all of Max's modeling tools. All internal modeling options and numerous plug-ins are thoroughly covered using a variety of tutorials, including four very detailed projects that integrate an array of skills, tools, and techniques. Whether you are a new Max user or a seasoned pro, the modeling techniques you learn here will help boost your skills to a new level, and prepare you to think globally about applying these techniques to new projects and other 3D applications.

Table of Contents

Foreword xv
Introduction xvii
Section A Internal Modeling Tools 1(86)
Basic Training
3(20)
What is This Chapter About?
4(1)
Standard Primitives
5(11)
Extended Primitives
16(4)
An Extended Primitive Composition
20(1)
Scaling Transformations
21(1)
A Final Bot Exercise
21(1)
Moving On
22(1)
Splinediferous
23(14)
A Basic Exercise
24(5)
Spline-Based 3D Modeling
29(5)
AutoGrid
34(1)
Rectilinear Lines
35(1)
Importing Infinite Shapes
35(1)
Creating a Complex SplineBot
36(1)
Moving On
36(1)
Lofty Ambitions
37(16)
What Is Lofting?
38(1)
Basic Lofting Tools in R3
38(3)
More Loft Explorations
41(3)
Deformations Editing
44(5)
Lofting to a 3D NURBS Point Curve
49(1)
Another Bot
50(1)
Moving On
51(2)
Compound Interest
53(12)
Morph
54(1)
Conform
55(2)
Shape Merge
57(1)
Scatter
58(1)
Connect
58(1)
Boolean
59(2)
Terrain
61(1)
A Final Project
62(2)
Moving On
64(1)
Patching Reality
65(22)
What Is This Chapter About?
66(1)
Primitive to NURBS Transformations
66(2)
NURBS Surfaces
68(2)
NURBS Creation Toolbox
70(12)
Patch Grids and Objects
82(2)
The NurBot
84(2)
Moving On
86(1)
Section B Plug-Ins Bazaar 87(102)
Surf's Up!
89(30)
What Is Surf-iT?
90(1)
The Basic Components
90(6)
Extruding and Lathing Surf-iT Forms
96(1)
Freehand Modeling a Human Torso with Surf-IT?
97(21)
Moving On
118(1)
Digimation Nation
119(16)
Four Modeler's Delicacies
120(14)
Moving On
134(1)
Sisyphus Succeeds
135(10)
Proteus Primitives
136(2)
Proteus MetaSplines
138(3)
Stretching the Limits
141(2)
Moving On
143(2)
The Nature of Things
145(44)
Onyx Tree Pro/Storm
146(5)
Digimation Tree Factory
151(1)
Digimation SeaScape
152(1)
Sisyphus Druid
153(2)
Sisyphus Grass-O-Matic
155(2)
Sisyphus (Arete) Digital Nature Tools
157(6)
Electric Wood
163(1)
Itoosoft Forest
163(3)
Natural Scene Designer DEM Terrains
166(1)
Incorporating Corel Bryce Terrain Objects
166(4)
Virtual Reality Labs Vista Pro
170(1)
Animatek's World Builder
170(16)
What's It All aBot?
186(1)
Moving On
187(2)
Section C Shareware/Freeware Modeling Plug-Ins 189(24)
On the Port Side
191(4)
Stairs
192(1)
Gear
193(1)
Spider
193(1)
Greeble
194(1)
Moving On
194(1)
Plug-ins Are Free at Max3D
195(8)
PolyChop
196(1)
Mountain
196(1)
Airfoil
197(1)
Helicoid Generator
198(1)
SQuadratic
199(1)
SuperEllipsoid 2
199(1)
WingMaker
200(1)
Moving On
201(2)
The Corner Cafe
203(10)
Blur Studios
204(1)
HabWare
205(4)
Peter Watje
209(3)
Moving On
212(1)
Section D Particle System Modeling 213(18)
Sisyphus Climbs Again
215(6)
Sisyphus Halo
216(3)
Sisyphus Phasor
219(1)
Moving On
220(1)
Particulate Matters
221(10)
Particle Studio Modeling
222(4)
RealFlow
226(3)
Moving On
229(2)
Section E Modeling with Fire and Light 231(20)
Four Bright Spots
233(18)
Gyro-Pyro
234(3)
Furry Lights
237(3)
Gallery Showing
240(3)
Combustion City
243(2)
Arise the Phoenix
245(1)
Astral Projections
246(1)
Lens of Power
247(3)
Moving On
250(1)
Section F Twisted Reality 251(42)
Modify Me
253(10)
Face Extrude
255(1)
FFD
256(1)
Lattice
257(1)
Noise
258(1)
Spherify
259(1)
Squeeze
259(1)
Stretch
260(1)
Wave
260(1)
Moving On
261(2)
Plugging the Gaps
263(12)
Editing the Modifier Stack
264(1)
More Modeling Modifiers
265(8)
Moving On
273(2)
Array's & Warps
275(18)
Array Of Hope
276(1)
Max's Array Options
276(3)
Shift-Cloning Exercises
279(7)
Space Warp Speed
286(2)
Elastic Space
288(4)
Moving On
292(1)
Section G Shaking Hands 293(28)
No Software is an Island
295(14)
Amapi
296(2)
Amorphium
298(2)
Bryce
300(1)
Organica
300(1)
Poser
301(3)
LifeForms
304(2)
Z-Brush
306(1)
Illustrator
307(1)
Moving On
308(1)
Real Illusions
309(6)
How Illusion Works
311(1)
Generating Illusion Effects for a Max Production
312(2)
Moving On
314(1)
CDs Galore
315(6)
BaumEnt
316(1)
BBay
316(1)
Digimation
317(1)
Dimensional Expressions
317(1)
Epic Model Library
317(1)
Graphic Detail
317(1)
Gruppo Iride
317(1)
KETIV Technologies
318(1)
Replica Technologies
318(1)
Viewpoint Data Labs
318(1)
Vista Internet Products
318(1)
Zygote Media Group
319(1)
Moving On
319(2)
Section H Miracles with Materials 321(36)
The Material World
323(18)
A Short Review of Some Basics
324(3)
I Love Dis Place
327(1)
Climbing a Dark Tree
328(9)
What's the Matter?
337(2)
Taming the Elements
339(1)
Moving On
340(1)
Gimmee that Plug!
341(8)
The Asset Manager
342(1)
Important Material-Related Plug-Ins
342(3)
Creating Opacity Maps
345(1)
Now Playing on CD
346(1)
Moving On
347(2)
Deeper than Paint
349(8)
Deep Paint
350(3)
Deep Paint 3D: The Real Deal
353(2)
Moving On
355(2)
Section I Render My World 357(20)
Picture Perfect
359(18)
A Short Rendering Overview
360(4)
The Illustrated Man
364(3)
Gotcha with My RayGun
367(2)
Up, Down, and All Around
369(3)
RETAS Pro
372(1)
TraceMan
373(1)
PaintMan
374(1)
Moving On
375(2)
Section J Color Plate Details 377(28)
In the Gallery
379(26)
Visiting the Color Gallery
380(24)
And So...
404(1)
Appendix A What's on the CD? 405(6)
Appendix B Contributor Biographies 411(2)
Index 413

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